二次元 文化 在 中国 越来越 受 欢迎。
English
ACG (Anime, Comic, and Games) culture is becoming more and more popular in China.
二次元文化 包括 动画、漫画 和 游戏。
English
ACG culture started becoming popular in China in the 1990s.
二次元 在 20 世纪 90 年代 开始 在中国 流行。
English
ACG culture started becoming popular in China in the 1990s.
现在 很多 年轻 人 都 非常 喜欢 看 动漫、玩 游戏,也 喜欢 参加 漫展。
English
Nowadays, many young people love watching anime, playing games, and attending comic conventions.

在漫展上,大家 可以 看到很多 精彩 的COSPLAY 表演。
English
At comic conventions, people can see many amazing cosplay performances.
中国的二次元文化 最初 受到 日本 的 影响,现在 加入 了 更 多 的 本土 元素。
English
China’s ACG culture was initially influenced by Japan, but now it includes more local elements.

中国 出现 了越来越多 以 二次元 为 主营 业务 的 公司。
English
More and more companies in China are focusing on ACG as their main business.
语法点 (Grammar Points)
1. 以…为… – Take… as…
This structure is used to indicate that something is based on or takes something as its foundation.
文中 (In text):
– 中国出现了越来越多以二次元为主营业务的公司。(More and more companies in China are focusing on ACG as their main business.)
例 (Example):
– 这 部 电影 以 真实 故事 为 原型。(This movie is based on a true story.)
2. 越来越 – More and more
越来越 is used to indicate a gradual increase in intensity or frequency.
文中 (In text):
– 中国出现了越来越多以二次元为主营业务的公司。(More and more companies in China are focusing on ACG as their main business.)
例 (Example):
– 她 唱歌 越来越 好。(She sings better and better.)